Name: Zitka Sahd (Pronounced: Zeet-ka Sa-had. It literally means "Judgement" in Al Bhed.)
Age: N/A, however appears around 24 years.
Race: Human
Gender: Female
Birthplace/Residence: Born near the Western Air Temple (in the Fire Nation,) calls Western Air Temple home, but is nomadic---she travels too often to be around.
Appearance:
Hair: Black
Eyes: Green
Height: 5' 7"
Weight: 125 lbs.
Clothing: Outside of her disguises, Zitka wears a Fire-Nation styled dress that is very, very short: the color has been dyed or bleached out of it, making it a grey color. Underneath, she wears a black jumpsuit. The sleeves and pantlegs of this jumpsuit have been bandaged down--supposedly to avoid the attacks of Sand Benders.
Sahd has six different disguises: A female Air Nomad, a Earth Kingdom peasant, a Fire Nation merchant, a Water Tribe traveller, and a hollowed out log. (Yes, really.)
Affinities: Lawful Neutral
Elemental Mastery: Chi
Attack/Strength Power: 8
Physical Defense: 6
Elemental Power: 1
Elemental Defense: 1
Speed: 2
Accuracy: 10
Evasion/Agility: 10
Stamina: 6
Fighting Type: Summoner
Weapons: Judgement Hammer
Fighting Style:: Quick, wide, swinging attacks. Likes to jump into the air and bring hammer downwards, as well as use her hammer in order to cause damage to the surrounding area in hopes of getting an advantage. The head comes off and the body can act as a staff for even quicker strikes. Zitka also summons spirits to her aid, usually having them support her as she assaults enemies up close and personal.
Personality: Zitka Sahd is a cool, level-headed persona, with little to no attachments to the normal world. Often, she is a silent observer of things going on in the world around her, and when she speaks, it is only because it is needed. The young woman is aloft, and very distant from both the feelings and affairs of others unless it influences the Balance. Zitka keeps to herself, and lives in solitude, most of the time she travels from place to place--rarely in contact with anybody but her companions, Chi-Po and Toshma. Despite her actions however, she is an extremely loyal individual to the rare people she befriends. Zitka is polite, and knows her place when it comes to important individuals--here, and in the Spirit World. Because of her knowledge of many different cultures, she blends in and smoothly makes transactions between peoples, nations, and worlds alike.
She is not usually the merciful type when it comes to battle or war itself. From time to time, Sahd has shown acts of mercy against her enemies, and occasionally has pity on those she slays--especially those that are weaker than her. Sahd is considered very bright, with vocabulary that is quite advanced, used to berate and toy with her enemies. Figuresque of a rogue, she can be helping someone one minute, and then abandoning them in a heartbeat. Sahd is very strong-willed, and does whatever is in her means in order to accomplish her duties. She is a person with high abilities of reason and logic. She always appears to have a plan before ever going into action, strategizing with pieces of information she or her allies have collected.
Good Qualities: Through rigorous training in the abandoned Western Air Temple, and the Hidden Summoner's Monastery in Old Ba Sing Sei, Zitka has become a finely attuned master of the Summoning Arts. It also appears she has had copious amounts of time and bonding with her chosen weapon, as she uses it with highly admirable skill. She is highly acrobatic. She is somewhat of a strategist, for she can devise and plot unlike any other. Sahd is very thoughtful, quick-minded, vigilant, and quite strong. She is very good at blending into many different environments, and uses this to her advantage in order to plan her next move.
Bad Qualities: Zitka is weaker against most Benders, as she has little experience in dealing with them. She also doesn't like to fight in areas that she is unfamiliar with, or against people whose techniques she hasn't studied. The young woman doesn't typically fall for men, but the right one will easily distract her train of thought. Bending and working with animals are not her strong points at all, and can at times act very uncomfortable around either. Confrontations are weaknesses of Zitka's as she prefers not to be in them, working to perfect the Balance from covert angles. People who are too self-righteous annoy her, and people who boast about being better than her often grate at her nerves.
History:
Born under the sign of creativity, wisdom, and luck: the Monkey, Akira Doshu's high-society parents believed they had been blessed with a prodigy of the bending arts. To their disappointment, Akira never was able to bend any sort of element, despite that her parents were both prominent firebenders. Her siblings Tsao and Yu-Chin were both quite capable with these skills, and as a result of their upbringing and natural disdain of the weak, she was constantly teased. Through most of her childhood, Akira was nothing more than a prop to be put on display when the time called for it, and then left well alone.
Despite the fact she was mostly neglected as a noble, and often picked upon, Akira showed a great fortitude for learning. She displayed a talent of mimicry, and was able to memorize whole pages of books at quite a young age. However much Doshu showed her abilities, her family and those closest to royalty were still unimpressed with her. Children of all sorts were jealous of her natural intelligence, and mocked her for her lack of bending abilities. Parents of those children looked down upon her with disgust. Even teachers seemed to be holding back the urge to spit on her---a noble girl with no power to show for her bloodline.
May 17th, the Spring Season of the year 149 ASC, the head of the Doshu Family returned home to a horrifying discovery---Tsao had been murdered; stabbed between the ribs with his own knife, a family heirloom--and Yu-Chin knocked out cold on the floor. Akira Doshu was nowhere to be found, and all of the servants of the household had been corralled into the cellar, doors and windows barred. Each of them, including Yu-Chin when became conscious again, told the authorities of how Akira had come home after school; distraught and covered in small burns. The injuries were minor, the family physician had recalled, but it was not them that had the young girl in tears.
A small group of firebending schoolmates had bullied akira into a corner, and by heating up the tips of their fingers, took turns poking the skin exposed on her arms in her school uniform. If anybody had noticed, there had been no reports.
Upon hearing the news, Tsao and Yu-Chin ventured to their sisters' room, where they proceeded to mock her further. They claimed that burns from firebenders were no sob story, comparing her injuries to Firelord Zuko. Tsao then closed in, fire burning in his hand, telling Akira that he would give her a scar that would match the former Firelord's, joking that perhaps in sharing the same ugliness, the spirit of Zuko may take pity on her, and end her miserable life. Out of fear, or perhaps rage, Akira grabbed the knife resting in Tsao's side sheath, and stabbed him in the ribs. Before Yu-Chin could react, his sister had taken a chair to the back of his head.
By the time the Police had searched the area, Akira Doshu was long gone. The story released to the public was that the house had been robbed; both Tsao and Akira murdered by the cold-blooded thieves. Two tombs were made, but only one funeral was open to the public.
Akira wandered outside of the Fire Nation, battered, frightened, alone, and filled with a whirl of emotions. It was by sheer fortune that she found herself standing on the cliffs overlooking the majestic and abandoned Western Air Temples---but little did she know she was not alone. The Priests of the Summoner's Circle, a realm of non-benders who had been outcasted by society for their unusual practices as they tried to communicate with the Spirit World.
Like their distant cousins of the Air Nomads, the Summoner Priests detached themselves from the mortal world in their attempts to become closer to the Spirits and their mysterious realm. Rigorous trials and tests were made to ensure that disciples and acolytes bodies and minds were pure from all things of the world they came from. They were bent on the collection of all knowledge, and strove hard to find everything they could about everything there was to know. A scholarly group above being fighters, the Summoner Priests were not helpless: they too found their own methods of fighting their foes, using techniques that focused the hardiness of the body, and the discipline of the mind--using their foresight to cripple their enemies.
Few people who begin their journey as Summoners ever become fully-fledged acolytes, but after seventeen years of rigorous study, preparation, and trials, Zitka passed her final trial, and summoned her first companion of battle: the Six-Footed Tiger Demon, Lo-Pan.
But there was more in store for Akira Doshu to come in her test to become a Priest of the Summoner's Circle---to find a link between worlds and put her hand into the Spirit World itself. No soul, save the Avatar's, had ever fully passed on to the Spirit World without dying first.
Curiosity compelled her--her thirst for knowledge, driven by years of training, and an originally instilled longing to understand everything given to her by her childhood, was too much for her to bear, and so instead of simply placing her hand through, to the shock of all those who witnessed her trial--she stepped into the boundaries beyond, and vanished.
For fourteen days, and fourteen nights, Akira did not appear. People who had known her personally long gave up hope of ever seeing her again. None but the Avatar were permitted by the Spirits to ever leave their realm.
Until she returned.
Doshu came back to the physical world, unharmed and unshaken by her trip--and wielding an enormous hammer, Vyda Axiym ("FUae-deah AHxeeaem"). Despite questions and prodding requests from those who wished to know about the world beyond, Akira did not ever speak of the Spirit World to anybody. Nobody knows exactly what happened to the young girl who ventured into that realm---but the person who came out, was changed: enlightened. There was a glow about her, a sense of purpose now, that had not been there even when she'd fulfilled her training as a Summoner.
When she was awarded the title of Summoner Priest, she refused. Akira Doshu then immediately quit the order, and left without a trace. None knew why the prodigal summoner vanished that day, why she forsook years and years of training after that trip into the other world.
In truth, as confided in by only Toshma---the Spirit World has sent her on a mission...a mission she has no choice but to fulfill...to keep true balance, no matter the costs.
The Avatar has become too embodied with Yin--goodness. No longer do the lives of the cycle truly know the meaning of balance--equality, in every way. This was the reason for the creation of the Avatar Cycle...a purpose that the many lives no longer have a sense of.
Taking on a new name, Zitka Sahd, it is her duty to make sure that this balance comes to pass.
By virtue of this, many believe Zitka to be a heroine. Nothing could be further from the truth.
Zitka Sahd is whatever the world needs her to be--and that's the way she likes it.
Pictures:
Age: N/A, however appears around 24 years.
Race: Human
Gender: Female
Birthplace/Residence: Born near the Western Air Temple (in the Fire Nation,) calls Western Air Temple home, but is nomadic---she travels too often to be around.
Appearance:
Hair: Black
Eyes: Green
Height: 5' 7"
Weight: 125 lbs.
Clothing: Outside of her disguises, Zitka wears a Fire-Nation styled dress that is very, very short: the color has been dyed or bleached out of it, making it a grey color. Underneath, she wears a black jumpsuit. The sleeves and pantlegs of this jumpsuit have been bandaged down--supposedly to avoid the attacks of Sand Benders.
Sahd has six different disguises: A female Air Nomad, a Earth Kingdom peasant, a Fire Nation merchant, a Water Tribe traveller, and a hollowed out log. (Yes, really.)
Affinities: Lawful Neutral
Elemental Mastery: Chi
Attack/Strength Power: 8
Physical Defense: 6
Elemental Power: 1
Elemental Defense: 1
Speed: 2
Accuracy: 10
Evasion/Agility: 10
Stamina: 6
Fighting Type: Summoner
Weapons: Judgement Hammer
Fighting Style:: Quick, wide, swinging attacks. Likes to jump into the air and bring hammer downwards, as well as use her hammer in order to cause damage to the surrounding area in hopes of getting an advantage. The head comes off and the body can act as a staff for even quicker strikes. Zitka also summons spirits to her aid, usually having them support her as she assaults enemies up close and personal.
Personality: Zitka Sahd is a cool, level-headed persona, with little to no attachments to the normal world. Often, she is a silent observer of things going on in the world around her, and when she speaks, it is only because it is needed. The young woman is aloft, and very distant from both the feelings and affairs of others unless it influences the Balance. Zitka keeps to herself, and lives in solitude, most of the time she travels from place to place--rarely in contact with anybody but her companions, Chi-Po and Toshma. Despite her actions however, she is an extremely loyal individual to the rare people she befriends. Zitka is polite, and knows her place when it comes to important individuals--here, and in the Spirit World. Because of her knowledge of many different cultures, she blends in and smoothly makes transactions between peoples, nations, and worlds alike.
She is not usually the merciful type when it comes to battle or war itself. From time to time, Sahd has shown acts of mercy against her enemies, and occasionally has pity on those she slays--especially those that are weaker than her. Sahd is considered very bright, with vocabulary that is quite advanced, used to berate and toy with her enemies. Figuresque of a rogue, she can be helping someone one minute, and then abandoning them in a heartbeat. Sahd is very strong-willed, and does whatever is in her means in order to accomplish her duties. She is a person with high abilities of reason and logic. She always appears to have a plan before ever going into action, strategizing with pieces of information she or her allies have collected.
Good Qualities: Through rigorous training in the abandoned Western Air Temple, and the Hidden Summoner's Monastery in Old Ba Sing Sei, Zitka has become a finely attuned master of the Summoning Arts. It also appears she has had copious amounts of time and bonding with her chosen weapon, as she uses it with highly admirable skill. She is highly acrobatic. She is somewhat of a strategist, for she can devise and plot unlike any other. Sahd is very thoughtful, quick-minded, vigilant, and quite strong. She is very good at blending into many different environments, and uses this to her advantage in order to plan her next move.
Bad Qualities: Zitka is weaker against most Benders, as she has little experience in dealing with them. She also doesn't like to fight in areas that she is unfamiliar with, or against people whose techniques she hasn't studied. The young woman doesn't typically fall for men, but the right one will easily distract her train of thought. Bending and working with animals are not her strong points at all, and can at times act very uncomfortable around either. Confrontations are weaknesses of Zitka's as she prefers not to be in them, working to perfect the Balance from covert angles. People who are too self-righteous annoy her, and people who boast about being better than her often grate at her nerves.
History:
Born under the sign of creativity, wisdom, and luck: the Monkey, Akira Doshu's high-society parents believed they had been blessed with a prodigy of the bending arts. To their disappointment, Akira never was able to bend any sort of element, despite that her parents were both prominent firebenders. Her siblings Tsao and Yu-Chin were both quite capable with these skills, and as a result of their upbringing and natural disdain of the weak, she was constantly teased. Through most of her childhood, Akira was nothing more than a prop to be put on display when the time called for it, and then left well alone.
Despite the fact she was mostly neglected as a noble, and often picked upon, Akira showed a great fortitude for learning. She displayed a talent of mimicry, and was able to memorize whole pages of books at quite a young age. However much Doshu showed her abilities, her family and those closest to royalty were still unimpressed with her. Children of all sorts were jealous of her natural intelligence, and mocked her for her lack of bending abilities. Parents of those children looked down upon her with disgust. Even teachers seemed to be holding back the urge to spit on her---a noble girl with no power to show for her bloodline.
May 17th, the Spring Season of the year 149 ASC, the head of the Doshu Family returned home to a horrifying discovery---Tsao had been murdered; stabbed between the ribs with his own knife, a family heirloom--and Yu-Chin knocked out cold on the floor. Akira Doshu was nowhere to be found, and all of the servants of the household had been corralled into the cellar, doors and windows barred. Each of them, including Yu-Chin when became conscious again, told the authorities of how Akira had come home after school; distraught and covered in small burns. The injuries were minor, the family physician had recalled, but it was not them that had the young girl in tears.
A small group of firebending schoolmates had bullied akira into a corner, and by heating up the tips of their fingers, took turns poking the skin exposed on her arms in her school uniform. If anybody had noticed, there had been no reports.
Upon hearing the news, Tsao and Yu-Chin ventured to their sisters' room, where they proceeded to mock her further. They claimed that burns from firebenders were no sob story, comparing her injuries to Firelord Zuko. Tsao then closed in, fire burning in his hand, telling Akira that he would give her a scar that would match the former Firelord's, joking that perhaps in sharing the same ugliness, the spirit of Zuko may take pity on her, and end her miserable life. Out of fear, or perhaps rage, Akira grabbed the knife resting in Tsao's side sheath, and stabbed him in the ribs. Before Yu-Chin could react, his sister had taken a chair to the back of his head.
By the time the Police had searched the area, Akira Doshu was long gone. The story released to the public was that the house had been robbed; both Tsao and Akira murdered by the cold-blooded thieves. Two tombs were made, but only one funeral was open to the public.
Akira wandered outside of the Fire Nation, battered, frightened, alone, and filled with a whirl of emotions. It was by sheer fortune that she found herself standing on the cliffs overlooking the majestic and abandoned Western Air Temples---but little did she know she was not alone. The Priests of the Summoner's Circle, a realm of non-benders who had been outcasted by society for their unusual practices as they tried to communicate with the Spirit World.
Like their distant cousins of the Air Nomads, the Summoner Priests detached themselves from the mortal world in their attempts to become closer to the Spirits and their mysterious realm. Rigorous trials and tests were made to ensure that disciples and acolytes bodies and minds were pure from all things of the world they came from. They were bent on the collection of all knowledge, and strove hard to find everything they could about everything there was to know. A scholarly group above being fighters, the Summoner Priests were not helpless: they too found their own methods of fighting their foes, using techniques that focused the hardiness of the body, and the discipline of the mind--using their foresight to cripple their enemies.
Few people who begin their journey as Summoners ever become fully-fledged acolytes, but after seventeen years of rigorous study, preparation, and trials, Zitka passed her final trial, and summoned her first companion of battle: the Six-Footed Tiger Demon, Lo-Pan.
But there was more in store for Akira Doshu to come in her test to become a Priest of the Summoner's Circle---to find a link between worlds and put her hand into the Spirit World itself. No soul, save the Avatar's, had ever fully passed on to the Spirit World without dying first.
Curiosity compelled her--her thirst for knowledge, driven by years of training, and an originally instilled longing to understand everything given to her by her childhood, was too much for her to bear, and so instead of simply placing her hand through, to the shock of all those who witnessed her trial--she stepped into the boundaries beyond, and vanished.
For fourteen days, and fourteen nights, Akira did not appear. People who had known her personally long gave up hope of ever seeing her again. None but the Avatar were permitted by the Spirits to ever leave their realm.
Until she returned.
Doshu came back to the physical world, unharmed and unshaken by her trip--and wielding an enormous hammer, Vyda Axiym ("FUae-deah AHxeeaem"). Despite questions and prodding requests from those who wished to know about the world beyond, Akira did not ever speak of the Spirit World to anybody. Nobody knows exactly what happened to the young girl who ventured into that realm---but the person who came out, was changed: enlightened. There was a glow about her, a sense of purpose now, that had not been there even when she'd fulfilled her training as a Summoner.
When she was awarded the title of Summoner Priest, she refused. Akira Doshu then immediately quit the order, and left without a trace. None knew why the prodigal summoner vanished that day, why she forsook years and years of training after that trip into the other world.
In truth, as confided in by only Toshma---the Spirit World has sent her on a mission...a mission she has no choice but to fulfill...to keep true balance, no matter the costs.
The Avatar has become too embodied with Yin--goodness. No longer do the lives of the cycle truly know the meaning of balance--equality, in every way. This was the reason for the creation of the Avatar Cycle...a purpose that the many lives no longer have a sense of.
Taking on a new name, Zitka Sahd, it is her duty to make sure that this balance comes to pass.
By virtue of this, many believe Zitka to be a heroine. Nothing could be further from the truth.
Zitka Sahd is whatever the world needs her to be--and that's the way she likes it.
Pictures:
- Spoiler: